Game: Clue


Bibliographical Information:

Name- Clue

Maker- Hasbro

Interest Age: 13 and up

Average game time:  15 to 60 minutes

Annotation: Clue is a classic mystery game in which players must find out who the murderer is, what weapon they used, and where the murder occurred.

How to play:

There are 6 different characters, Mr. Green, Colonel Mustard, Mrs. Peacock, Miss Scarlet, Professor Plum, and Mrs. White. There are 6 weapons, a rope, a dagger, a wrench a pistol, a candlestick and a lead pipe. There are also 9 locations, the courtyard, game room, study, dining room, garage, living room, kitchen, bedroom, and bathroom. Each player chooses a character and places them in locations along with places the weapons in locations around the board. The players then sorts all the clue cards into separate decks and take the top card off of each deck to put on the murder envelope. These are the final answers to the murder mystery.

Each player then gets a pile of the clue cards , and check them while checking off who or what they see on their cards on their evidence sheets. Each player rolls and must move the amount on the dice on the board. Once they are in a room, the player may make a suggestion on who they think did, where they did, and how. Then the player to their left must show them if they have a card with one of the suggestions the player left. It continues to the left if the first one does not have any of the suggestions. The players continue to keep track on their evidence sheets, and when someone believes they have an idea of what is in the envelope, they can make an accusation when they get in any room. If they are right, they win! If they are wrong, they are out and the others can still win.

Critical Evaluation:

I really enjoy this game! This is one I regularly play with my family. I think teens will enjoy this game at the library because they are able to write down clues, make guesses, and it is a game with thinking and strategies involved. The board is colorful and features various paintings of the rooms. I think it is a well crafted game, and keeps the players on their toes.

Challenging Issues:

There may be some issues with the game with it featuring murders but it is the point of the game, and does not feature any graphic details.




Game: Mancala


Bibliographic Information:

Name- Mancala

Maker-Cardinal (various)

Model Number- 28001

Interest Age: 13 and up

Average game time: Depending on amount of moves, should average about 35-40 moves per game.

Annotation: Mancala is an ancient game that allows the player to use their strategy and counting abilities to try and defeat their opponent.

How to play:

Mancala features a board with 6 indentations on each side, and two long indentations (called the mancala) on either side. It also comes with 48 multi-colored stones. Players should place 4 stones in each indentation (not including the mancala). Each play is assigned the side of the board they are sitting by. The two players decide who goes first, by whatever method they choose to do so. The first player then chooses one of the indents to choose stones from and works to their left by dropping each stone in the next indents. For example, if there are 4 pieces in the indent you pick up, you will move to the left 4 spaces and drop all 4 of the stones (one by one) in the next indents. If the player comes to their opponents mancala (each players own mancala is on their right, so their opponents mancala is to the left), they must skip over it and put it in the next indent on the other side. Once they have moved the stones from their original spot, left and across their opponents side and they have reached their own mancala they must drop a stone in. If a player puts their last piece in an indent with stones, the player is to pick that pile up and continue playing. If they land in an empty one, their turn is over. If a player drops their last stone in their mancala, they may choose another indent from their side to pick up and begin dropping stones again. The game ends when one player no longer has any stones on their side of the board. The other player then puts the stones on their side in their own mancala. The player with the most mancala stones in their mancala is the winner (How to play…Mancala!!!, n.d.).

Critical Evaluation:

This game is really fun and perfect for a library to acquire probably 4-5 boards for their teen sections. This game is calm, and really allows the players to get one another while playing it. The rules are fairly simple and straight forward. They are not really meant to be changed, but there might be some confusion about what side a player can grab, and that is really up to the two players that are playing at the time. One aspect that might determine if a library purchases this game or not is the fact that it does come with 48 multi-colored stones that may get lost or stolen. But they can be replaced by any small object. Other than that, I think this would be a great addition to any YA collection and that’s why I included it in mine.

Challenging Issues:

I don’t foresee any issues being brought up about this game.


How to play…Mancala!!! (n.d.). Retrieved from

Game: Apples to Apples


Bibliographic Information:

Name- Apples to Apples

Company- Mattel (originally Out of the Box Publishing)

Copyright 1999

GTIN- 00746775321543

Interest Age: 12 and up

Average Game Time: 30 minutes

Annotation: Apples to Apples is a great party game to see which player can win the most red apple cards for their brilliant combinations.

How to Play:

Apples to Apples is a game played with multiple players that allows them to come up with their own combinations between nouns and adjectives.

There are 749 red cards that depict nouns (people, places, things, or events) and there are 249 green cards that have adjectives that describe those nouns.

A judge is chosen between the players. Each player is dealt 7 red cards by the judge. The judge picks up a green card and reads the adjective and 3 helpful hints on the card to the players and sets the card down in front of them. It is then up to the players to pick the closest of their 7 red cards (nouns) that they believe goes with that adjective.


The judge is the only person who decided on the winner. The winner of the round will be able to keep the green card the judge pulled, and that is the eventual way of keeping score. Each player must put their used red card in the discard pile, and pick up a new red card to replace the card they played. The group may choose to stop at any certain time to count and determine the winner, or they may stop at 8 green cards for 4 people, 7 green cards for 5 people, 6 green cards for 6 people. The bigger the group, the less green cards the winner should have (Apples to Apples Rules: How do you Play Apples to Apples?, 2014).

Critical Evaluation:

Apples to Apples is one of my favorite games and that is why I included it in this collection. While I was a teen in high school, my friends and I played this game on many nights! What I love about this game is that the rules can bend a little. The judge can decide to go with the funniest pair between the red and green cards, and that leads to plenty of laughter from everyone! It keeps everyone entertained, and I think it is one of the funnest games for teens to participate in.

Challenge Issues:

I don’t see any challenges with this game, apart from the nose it may cause but this can easily be solved by moving the playing group into a community or study room.


Apples to Apples Rules: How do you Play Apples to Apples? (2014). How do you Play it? Retrieved from